using FrameWork.UICore;

namespace Game.UI
{
    [UIMeta("Assets/Art/Prefab/UI/UILoading/UILoading.prefab", EUILayer.CommonUI, "UILoading")]
    public class UILoading : UIBase
    {
        public override string Name { get; }
        
        public override void OnOpen()
        {
           
        }

        public override void OnHide()
        {
           
        }

        public override void OnRestore()
        {
            
        }

        public override void OnClose()
        {
           
        }
    }
}
